var context, image;

function loadAndEffect() {
    image = document.createElement("img");
    image.onload = function() {
		context.drawImage(image, 0, 0);
		reflect();
    };
	image.src = "logo.png";
}
function reflect() {
	context.globalAlpha = .2;
	context.transform(1, 0, 0, -1, 0, image.height*2);
	context.drawImage(image, 0, 0);
}
function drawLogo()
{
	var canvas = document.getElementById("canvas1");
	context = canvas.getContext("2d");
	loadAndEffect();
}
